Combining Software Games with Education: How effective can this be?

نویسندگان

  • Maria Virvou
  • Konstantinos Manos
  • George Katsionis
چکیده

Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning the educational effectiveness, appeal and scope of educational software games through an evaluation study of an Intelligent Tutoring System (ITS) that operates as a virtual reality educational game. The results of the evaluation show that educational virtual reality games can be very motivating while retaining or even improving the educational effects on students. Moreover, one important finding of the study was that the educational effectiveness of the game was particularly high for students who used to have poor performance in the domain taught prior to their learning experience with the game.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Identifying and prioritizing the effective factors in the development of games and sports for elderly

 Introduction: Participation of the elderly in leisure sports activities with a game approach, leads to improving their quality of  life and by creating motivation and hope, moderates the inertia created in old age. The aim of this study was to identify and prioritize the effective factors in the development of games and sports for the elderly. Methods: The present study was conducted with a ...

متن کامل

The Effect of Play Therapy on Psychological Adjustment, Effective Communication with Others and Individual Abilities of Preschool Children

Background & Aims: One of the most important skills in preschool is social skills. In other words, social skills are concerned with empathy, self-efficacy, responsibility and social interaction, psychological adjustment, effective communication with others, and individual abilities. It is very important to learn social skills in childhood. By strengthening social skills in this period, we can s...

متن کامل

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...

متن کامل

Open-Ended Video Games: A Model for Developing Learning for the Interactive Age

With Grand Theft Education: Literacy in the Age of Video Games gracing the cover of Harper’s September 2006 magazine, video games and education, once the quirky interest of a few rogue educational technologists and literacy scholars, reached broader public awareness. The idea of combining video games and education is not new; twenty years ago, Ronald Reagan praised video games for their potenti...

متن کامل

Games for civic learning: A conceptual framework and agenda for research and design

Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games’ potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradig...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005